Pet’s are a unique animal companion which the Heroes take with them into the Dungeon. They are selected at the start of the game, and will remain with the Heroes for the duration. They cannot be exchanged during.
Pet’s provide gameplay bonuses to the Heroes to aid them on their journeys. Some of these are passive, only requiring players to remember their ability and effects during play. Others are Active, and require the player or the Encounter to activate them during play.
Pet’s have a final perk in that they can travel to the surface to gather Replenishments while the Hero is in between Level Depths. This isn’t as instant as between Level Depths, and takes 2 completed Encounters to return to the player unless the Player has chosen the Owl, which travels in 1 turn.
While a Pet is travelling to the surface for Replenishments, their buff is removed from the Player and shouldn’t be counted.

Reduce by 1 for a successful Evade Roll.

If you haven’t successfully evaded 3 times in an Encounter, gain a free Attack for this Encounter at the end of your next Attack. Resets during Encounter.

At the end of the game, gain a 25% Treasure bonus if Solo, or 15% if in a Cooperation with someone.
Round down if the treasure is not a whole number.

Retry your first negative Evade Check.
Happens once per Encounter, resets every Encounter.

Flip the next card over. You can swap with someone else’s unturned card if you don’t wish to fight it.
Must be of same level.

Owl will only take 1 Encounter to gather replenishment’s when in between levels.

If the Monster Health is less than 3 after an Attack, Execute the Monster, Eliminating them.
Does proct if initial Monster has less and 3 Health on Start.

When on less than 1/2 Hero total health, each Monster Attack which does Health Damage, inflict 2 True Damage as a Counter Attack.

Any food you consume grants an additional 3 Health for free.

If the Encounter takes 3 or more turns, gain 1 Hero Health at the end of your turn till end of Encounter
20 Jan, 2023